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Healing in Tera

Post by Elloa on Fri Jun 03, 2011 1:04 pm


I found this article on PC Gamer very interesting about healing in Tera. It seem very very challenging.

As a giant rock monster ravages my group, I curse the entire cuddly, cub-sized Popori race. They may be cute, but they’re darn hard to heal. Size matters in the MMORPG TERA for the same reason it does in an FPS: the bigger you are, the easier you are to hit—even for me, their healer. And right now, I’m having a tough time keeping those tiny woodland creatures in my health-restoring crosshairs.

If this were WoW, I’d just click their portrait in the corner of my screen and watch my heals hit ’em without exception. In DC Universe Online, I’d only have to aim in their general direction. In TERA, however, I have to snipe my ailing Sorcerer with non-deadly precision in the heat of combat if I want to keep him alive.

It’s exhilarating. My Priest’s primary healing spell mends two targets simultaneously, but only as fast as I can click them—if I can click them at all. I get the odd sensation that I’m tethering my teammates together with holy ropes as I click-drag-click frantically around my group to keep their health bars full.

As I heal, ability suggestions pop up on my screen, letting me hit spacebar to continue down a chain of like-minded spells, similar to Aion’s spell chain system. When I cast an area-of-effect damage spell as a Mystic, it recommends another AoE spell to follow it up. I tap Spacebar to accept and a wave of white light knocks back all the enemies around me. When I fall down, I slap Spacebar to bring all my allies to their feet with me as I rise.

I rarely look down at the interface; it’s more useful to keep my eyes on the action, gauging enemy movement and teleporting around to make sure that line-of-sight on my allies is never broken. It reminds me of playing a Medic in Team Fortress 2—always on the move, always keeping an eye on the big picture—except that in TERA, I have tons of options for how to heal my teammates.

I love playing a support role in groups—the satisfaction that comes from being the unsung hero that helps others achieve great feats is addicting. But all too often, boredom gets the better of me: I go stir-crazy sitting at the back of raids playing whack-a-mole on a row of character portraits. That’s why I’m so enthused by my weekend spent in TERA’s beta—it looks poised to do the impossible: make healers exciting, skill-based, and genuinely fun to play

Priest
Priests live to heal. They don’t fuss with mana regen or crowd control—if it’s friendly and has a health bar, the Priest will find a way to keep that health bar filled.

Healing Circle: Draw a circle on the ground that heals all allies standing in it over time. Another spell does the same thing, but with a smaller radius and much faster healing, for coordinated groups.
Blessing of Zenobia: Sometimes the safest tactic is to run away. This 10-minute speed buff helps your teammates outrun enemies whenever they drop out of combat.
My best moment: Pulling off a flawless streak of five lifesaving heal shots on our tank and top DPS through a chaotic battlefield to save the day.


Mystic
There are many more ways to support teammates than just filling their health bar: Mystics restore mana, control enemies, command pets, and summon health or mana potions to help allies help themselves.


Titanic Wrath: The best way to survive a fight is to end it quickly. Help your team get it done by boosting the attacks of all nearby allies for 25 seconds.
Thrall of Life: While you’re looking out for everyone else, who’s looking out for you? Summon a little faerie that’ll heal and remove debuffs on you, so that you can stay focused on healing others.
My best moment: Covering an entire bridge with consumable healing orbs before my group started a last stand-style mission. This tactic made me available for DPS during the battle, and we all lived.


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Re: Healing in Tera

Post by Acharial on Sun Jun 12, 2011 12:07 am

This is really amazing! And a very awesome step forward to make healing more interesting than it ever been before in games!

I really like it Smile
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Re: Healing in Tera

Post by Elloa on Sun Jun 12, 2011 11:49 am

I'm usualy healer in all game I'm playing. Here it seem obvious that healer will be even more challenging that it has been before, maybe more stressing, but certainly more interesting.

In all game I've played, I've found healing more relaxing than DPSing. This because I'm relatively clumbsy, and I found comfortable to use the UI to select my target, what you could not do as DPS.
Now in Tera this will be impossible, both as DPS and as healer. In every case you will have to aim your target, use area effect etc...This will really be great!

I've not decided yet though if I wanted play more a Mystic or a Archer :p I guess I'll try both anyway.

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Re: Healing in Tera

Post by Acharial on Tue Jun 14, 2011 4:56 pm



Here is a good video from a mystics PoV when healing. The healing looks messy when people move around too much but fun! Kiteing bosses seems a bit annoying for casters too Surprised

Mana does not seem to be an issue however


Last edited by Elloa on Tue Jun 14, 2011 5:39 pm; edited 1 time in total (Reason for editing : youtube link ;))
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Re: Healing in Tera

Post by Elloa on Tue Jun 14, 2011 5:49 pm

This video is really nice. We see well how the lock-on heal is working, and the combat rez wich is not a piece of cake! Héhé. This really seem awesome.

At the moment I'm really hesitating to roll a mystic or go archer. Mystic seem very fun (not sure though if it's interesting to get 2 mystic in same group), I've always enjoyed to heal, and here it seem you have to run everywhere, be attentive, use different kind of spells etc...
+ this Elin is super cute!!! :3

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Re: Healing in Tera

Post by Acharial on Tue Jun 14, 2011 6:02 pm

I think you should play whatever you find fun Smile We'll sort it out anyway. The guild needs more than one healer anyway ^^ Priests don't seem as popular as mystics of what I've seen...Priest and Mystic in same group works good. I think two mystics would work too if one goes more dps/off heal.

Haha, actually, this is the first Elin I think is cute due to the fox tail! Very Happy I think IT's a fox, anyway.

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Re: Healing in Tera

Post by Tartarus on Tue Jun 14, 2011 7:49 pm

Actualy it seems, according to this Poll, that priests are very popular Very Happy
https://forum.tera-europe.com/showthread.php?t=40

I usualy play a priest in mmorpgs, not entirely sure why, since I often end up playing a more action based class. I guess being able to keep your friends alive has a certain appeal to it. But this time will be different. Im going mage all the way Very Happy

I too think the Mystic looks neat, and I bet they are loads of fun to play with those summonings.

On the Elin topic, I found this comic on the A2tera website, thought id share:
http://a2tera.com/pages/comics
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Re: Healing in Tera

Post by Acharial on Tue Jun 14, 2011 8:09 pm

Ironically I get to eat up what I said. Mystic seems to be the least favored of them all, and priest among the most popular. lol =^.^=

I actually read that comic yesterday, thanks for sharing, though. Really cute!
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