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Priest VS Mystic

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Priest VS Mystic Empty Priest VS Mystic

Post by Acharial Sun Apr 15, 2012 6:16 pm

Usually in games I always play a healer or some form of support character with the occasion of the tank role. In Tera however the Priest and Mystic are my two primarily interests. From the very first I wanted a mystic however after trying out the Priest I fell in love with it more. But it has often bugged me which one to choose as a main and still sometimes does.

I found some interesting data on mystic vs priest, It's worth checking this out:


FAQ
1. How do both classes compare for Damage? Is either suitable for a "battle cleric" playstyle?
2. How do they compare for healing a party?
3. How does Heal Scaling from Gear alter the classes?
4. What skills don't Scale with Gear?
5. Why do I hear people say Priest for Lancer tanks and Mystic for Warrior tanks?
6. Which class does a better job at providing MP restoration?
7. Which class has the better survival?
8. What is the truth behind Mystic MP issues?
9. Is there any reason to have both classes in the same party?
10. How much does the STR buff boost party DPS?

Q: How do both classes compare for Damage? Is either suitable for a "battle cleric" playstyle?
A: Both Classes compete for the bottom for damage output being approx 15-20% of the damage of a true dps class, with glyphs at best bringing them up to 25% the damage of a DPS class. Priests have the advantage vs minions and normal mobs due to having the high burst attack shocking implosion in their arsenal. Mystic's have the advantage vs powerful enemies such as BAM's or Bosses due to their dot being a static value (ignoring defense) and castable both from range and on the run. Being in cloth it is not always feasible for priests to be in melee range where they have the advantage vs these types of targets. Priests also scale better with gear, the level of gear will alter the standing between the 2 classes.

Neither class is suitable for a "Battle Cleric" playstyle in PvP due to being in cloth and their main source of damage being melee skills. Your extra survival granted by Heals only matters as long as you avoid melee range. DPS will crush you in seconds if you go toe to toe with them since cloth offers little defense (can potentially be 1 shot) and very low balance (allowing for chain knock downs) and your damage will never be high enough to be a true threat.

Q: How do they compare for healing a party?
A: I think this question was best answered by Celaeris:
Quote: Celaeris on 03/29/2012, 10:30 AM

Priests have it easier, and it's easier healing harder content. Mystics will be preferred for farm content (as I'd prefer 4 dps + mystic, warriors with taunts are nice). Priests are much suited for hard content. You can decide how much of what content you'll be running. Also, ask any dps what kind of healers they see at 60 in KTera, and you'll notice that most healers are priest healers.

So will people pick equally skilled mystics over equally skilled priests for the highest of end game content? Sure, since it makes the run go faster, but I hope you have some awesome DPS that never pulls aggro and never gets hit by unnecessary AoEs. Even if you are that equally skilled priest, that's why there's dungeon finder, so you can wait 2.5 min for a queue. Queues are short enough that you can be kept busy running dungeons all evening if you want. Yes, the hardest of hard modes at 58 (Kelsaik hard) can be healed solo by a very well geared mystic with a very well geared group, but I can safely say that only the best of the best do that.


Q: How does Heal Scaling from Gear alter the classes?
A: The healing formula is along the lines of:
Base Heal*[(1+weapon recovery stat/1000)*(1+bonus recovery amount+targets bonus heal received)=Actual amount healed
But the bottom line is by Endgame you can expect your heals that are affected by heal boost to do roughly 6.25+ times their listed base heal amount.

Q: What skills don't Scale with Gear?
A: Damage over time skills, Shields, Pet's and Mystic Orbs do not scale with gear.

Q: Why do I hear people say Priest for Lancer tanks and Mystic for Warrior tanks?
A: Aside from the more obvious reason of Lancers being more stationary (easier to land heal circles on) and warriors tending to have an easier time garbing an orb while tanking both classes lend some extra advantages. For Priest's and Lancer pairing the extra endurance buff makes a very large boost to the damage reduction lancers experience. Lancer's only have 35 base endurance the 11 endurance buff (31% endurance buff) makes a HUGE difference in the damage they can take. Def = Total Def Modifier *( .5 + .01*End) + Basic Def. For a Mystic Warrior pairing the extra CC and interrupts that a Mystic can provide can be a big boost to warrior tanking ability by taking out the skills with long animations that warriors can't always completely avoid, not to mention crit buffed party with warrior tank really kills quick. While the synergy does exist it is not enough to say 1 will be preferred by 1 tank type over the other it's just a nifty bonus.

Q: Which class does a better job at providing MP restoration?
A: The quick answer is neither, there are pros and cons to both classes way of doing it.
Mystic: 20mp per sec to group (not counting the Caster) Passive
Orbs: 639 per 5 sec for 1 person, 127mp per sec for 1 person 32 mp per sec for group alternating
Priest: There are several variables based on priest glyph choices that will change the amount they give to the party, 25% glyph, 45% glyph, cast speed glyph and +15% MP given glyph.
Skill has a 5sec charge time and the 8sec cool starts at the end of the cast, numbers below assume the priest is devoting 40% (47% with cast speed buff) of the time to active MP regen for the group.
Min: 25% glyph: 800*.25=200 mp per 13sec = 13 mp per sec
Max: All Glyphs: 920*.45=414 mp per 11.75sec = 35 mp per sec
Normal: 45% glyph: 800*.45=360 mp per 13 sec = 27 mp per sec.

Both Classes actively working to provide MP the Mystic win's if the party is spam picking up orbs, mystic also gives 1 person far more MP. The Mystic aura is also a Passive and will always be supplied. In general however a Priest can "force" greater MP regen on the group by devoting their time to it as the party does not need to hunt for MP orbs. Because of the way the skills work Priest's tend to be better and providing tanks with MP where Mystic's are better at providing DPS (especially ranged dps) with mp.

Q: Which class has the better survival?
A: The quick answer again is that it's a wash. Priest's have an advantage in that their self heal scales far better and Guardian Sanctuary provides a hefty 30% damage reduction from ranged attacks. In general giving them better survival vs ranged classes in PvP. Mystic's on the other hand are much more mobile and have a large arsenal of CC to toss to keep enemies at bay. Due to this they tend to have better survival vs melee classes in PvP and are extremely hard to pin down once they get the retaliate glyph to reset their teleport cooldown on use. Both classes are vulnerable since they wear cloth armor and should always strive to avoid damage if at all possible rather then attempt to heal it off.

Q: What is the truth behind Mystic MP issues?
A: Mystic's start to require MP management skills once they acquire Titanic Wrath as keeping this buff up puts a decent strain on the MP bar, this only get's worse with levels as you add more to your job description with an extra aura to keep up cc's to toss (putting you in combat) etc. It also doesn't help that Orbs only net you 130mp per cast and mp aura doesn't provide you with any MP. But fear not there is a solution that is easy to miss! simply be sure to get the MP buff from the sanguine charms you toss into camp fires. By endgame this is a substantial amount of MP and can pretty much single-handedly solve your mp woes.
https://www.youtube.com/watch?v=SLVJB9IL4t0
Quote: Gordi on 04/02/2012, 01:11 PM
Regarding the charms. I play a level 60 Mystic in Korea and they reg more then 300 Mana every 5sec (manapool about 6k). A friend of mine plays a slayer and he only gets about 150 Mana every 5 sec(manapool about 3k). So i would assume that the charms reg about 5% every 5 sec.
https://www.youtube.com/watch?v=I4XzlKWH77M
here is a gameplay i made, here you can see what i just said. After 2:08 i enter the fight and the charms start ticking. At first you see how much Mana i loose later on i dont have any problems at all.
Its maybe not the best gameplay but i always have a good excuse: bad ping Wink


Q: Is there any reason to have both classes in the same party?
A: No, no and no. Both classes are 100% capable of solo healing all content in the game.
Kelsaik hard mode is the only dungeon you would ever even consider bringing 2 healers, and that is only until your healer is geared enough to do it on their own.

Q: How much does the STR buff boost party DPS?
A: The simple answer is it boost's party dps by ~16% (both classes give 25 str buff)
Also the STR buffs do not stack, they overwrite each other.
The long answer is: Damage formula before def:
Atk Dmg = Total Atk Dmg Modifier * (3 + 0.03*str) + Basic Attack
Total Atk Dmg Mod = Wpn + Rings + Ammy

Atk Dmg*skill damage=total damage

The actual gain will vary slightly by class/gear as the STR bonus is actually going into that formula to generate the DPS boost.

Priest Pros
---Burst/AoE Healing.
---Several buffs which last 10 to 25minutes. (both offensive and defensive)
---Absorption Shield (14k damage at 60, resistance to stun/kd while active)
---Ability to kite if needed
---Dodge also slows Movement speed in a small aoe centered on you.
---Dependable self heals
---Easier to heal with.
---Can "cure" knockdowns
---Mass aoe Cure (15 allies in 17m)
---Self rezz restores full hp/mp and stamina (mystic's is 70%hp/mp and 10% stamina)

Priest Cons
---Their sleep is only one target.
---Mp Restoration requires glyphs and devoted charge time
---They don't have any buffs that effect their party's crit rate or crit resist
---Fiery Escape can put you in combat
---Less mobile


Mystic Pros
---Lock-on Heal has a HoT
---Auras (Crit rate Or Run speed) and (Crit Resist Or MP)
---Due to crit rate aura provides greater boost to party dps
---Orbs Can be laid ahead of time, Orbs also act as a "cure over time"
---Better kiter due to DOT being castable on the run
---Teleport skill with a glyph that has a 25% chance to reset the cooldown, KD reactive can also be glyphed to reset teleport. Extremely useful escape.
---Extremely mobile
---Can give their party mana back with orbs, an attack and a passive aura.
---Has a self-resurrect skill that can be cast on party members and glyphed to apply to Self.
---Healing Fairy is very useful. also cures on every heal it casts.
---Can sleep 2 targets
---Has multiple aoe CC skills (stun/fear etc) (all but the stun can be cast on the run)
---Fear completely disables the target in both pvp and pve and is full duration in pvp.
---Ability to lock down bosses with chain CC (once their full arsenal is available)
---Shield can be cast every 25sec (1min 15sec for priests)

Mystic Cons
---Usefulness of Tank/DPS pets are debatable bordering on useless
(tank pet really only useful for soloing BAM's)
---Can't force people to pick up orbs
---Has to depend on Fairy or orbs for self heals
---Orbs, Fairy and Totem do not benefit from weapons heal boost.
---Can only have 1 pet out at a time

As we can see from this both the classes are very similar, what I found interesting is the ability for the priest to give mana to the group too. I knew this from earlier but not that is was this good. The Mystic still stays unique in the regard of having AoE Crowed Control which for PvE is not so relevant but for PvP i vital. Also, the Mystic orbs does not scale with gear meaning later on they are only used to dispell negative effects and toping of rather than main healing.

You can also check out the topic for even more in depth data HERE
Acharial
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Elloa Sun Apr 15, 2012 6:33 pm

Yeah ...I'm not happy about this. Priest should have better heal but no mana healing. And orbs should scale with gear, they are the fun part of the mystic healing!

But I'll be playing a Mystic nonetheless.
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Chakra Mon Apr 16, 2012 10:05 pm

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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Naiaria Tue Apr 17, 2012 9:34 am

Doesn't make it easier to choose which one of them to play though! I can understand that they need to have sort of the same utilities as they are both main healers and it's a solo healing game, but personally I love variety in healing classes and wish they were more specialized in their own niche.
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Acharial Tue Apr 17, 2012 10:15 am

Margrét wrote:Doesn't make it easier to choose which one of them to play though! I can understand that they need to have sort of the same utilities as they are both main healers and it's a solo healing game, but personally I love variety in healing classes and wish they were more specialized in their own niche.

Haha yeah >.< Well they have their own niche. The Mystic only has 1 heal spell where the priest has about 7. The biggest difference to the classes are that Mystic is sooooooooooo good i, PvP for all the AoE CC they bring. The priest has only 1 sleep and works on 1 target. A good mystic can look down the entire enemy team if they time the spells correctly and position themselves good. It's just all these ulility and bufff spells that they both share now. :3
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Elloa Tue Apr 17, 2012 10:41 am

Yeah but that's what sucks actually. It would have been nicer if both class were equally good in PVP and PVE, but were still keeping their difference. I'm kinda pissed that the priest got same buff and mana regen than Mystic.

In my eyes : Priest = uber heal / Mystic heal + buff + mana heal.
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Naiaria Tue Apr 17, 2012 12:23 pm

Oh, when you narrow it down like that it's a bit more clear what the difference is. Then I think I would prefer a mystic! I think I've decided to make a sorc for a main, especially for guild PvE events and probably have a mystic for PvP. I love having the ability to heal and CC well in PvP, so then I guess it's a good match. ^_^

What's the deal with the mystic pets btw? Do they rely on them for anything special?

And seeing as people usually only bring one healer to a dungeon I think they both need those utilities, Wendy. Of course they could have made both viable without giving them similar abilities, but I guess it's easy to do it like that.
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Elloa Tue Apr 17, 2012 12:31 pm

Mystic pets are close to useless except the Fairy.
I never use the tanking one cause it has an abominable laugh that never stop, and you kite mobs good enough while questing to not need it anyway.
I use the damage pet when I think about it, but I'm not sure it make such a difference.

The fairy however is very good. It's the only self heal that the Mystic have beside the orbs, and she doesn't generate aggro. She is also dispelling and if your place yourself correctly, she will heal party members as well. She cost lot of mana though.
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Acharial Tue Apr 17, 2012 1:53 pm

The Mystic pets apart from the fairy is garbage. The fairy is the mystics only reliable self heal too, when It's on CD the mystic is very vulnarable. Especially at higher levels when the orbs don't scale with gear and you get more HP.

The tank pet is only ok when you solo BAMs which takes too long to do anyway so It's very bad. The caster pet does good dmg but It's stationary and it costs way too much mana to b efficient to use.

I hope they fix atleast the caster pet so It's more usable as a mystic in instances to increase the dps a bit.
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Naiaria Tue Apr 17, 2012 10:16 pm

Ah, that sucks. I don't like pet classes in general, but pet classes with garbage pets is even worse.. t.t
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Acharial Tue Apr 17, 2012 11:08 pm

Margrét wrote:Ah, that sucks. I don't like pet classes in general, but pet classes with garbage pets is even worse.. t.t

The pets are not defining for the mystic though. They just last for a couple of seconds apart from the tank pet which lasts for 10minutes or so. Smile
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Post by Elloa Tue Apr 17, 2012 11:11 pm

yeah, you can't even control them (exept "attack"), so it's a kind of moving totem more than a pet, really Smile
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Priest VS Mystic Empty Re: Priest VS Mystic

Post by Chakra Tue Apr 17, 2012 11:19 pm

Awww totems, that brings back some fond memories to your friendly neighbourhood Shaman Wink
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